


This page includes the analysis, design, and implementation notes for my current predator-prey simulation.
Entity - Parent class of Predator and Prey.
Variables:
- Position – Vector2. Default: screen center.
- Velocity – Vector2. Default: (0, 0).
- Max Velocity – Vector2. Default: (10, 10).
- Current Health -16-bit Integer. Default: 10.
- Max Health – 16-bit Integer. Default: 10.
- Texture – Texture2D. Default: “entity.”
Predator - subclass of Entity; a predator entity that tries to survive by eating the nearest prey when hungry.


